—most of them trite and overused, as can be seen here. My three top favorites:
- (something) is the new (something).
- “Organic” (noun or verb).
- Random.
However, I think that “organic-anything” might be more suited for 2006.
Creative and Technology Event Reviews, Typeface Identifications, Thoughts On Design/Marketing, Hackery, And Most Other Things. Your host: Bram Pitoyo, a design strategist and typographer in Portland, OR, who works at the intersection of user experience, architecture and game design. For speaking engagements, contact him at bram@brampitoyo.com
—most of them trite and overused, as can be seen here. My three top favorites:
However, I think that “organic-anything” might be more suited for 2006.
—wherein I started to notice patterns from the group members that can determine if:
Sure, smart & Get Things Done and self-awareness are all important qualities to look for in team members, so is brilliance. But they’re quickly becoming a given in the industry, so you have to look deeper. Ready?
And there you have it. Good night.
Apparently, today is the day. Fake Steve Jobs got a letter from Apple’s legal team, compelling him to shut down.
Good night.
These are officially called ‘Snackbytes.’
Or, rather, as the author would’ve said it, “typographic folly.”
Good day.
Here are some qualities that I judge a piece of advertisement by, two of them taken from my last post, proving once again that even the two most disparate fields of knowledge—in this case, music and advertising—do intersect somewhere. Here they are, in no particular order:
Good night.
I can only think of two reasons why certain songs are on my playlist while others are not. They either:
Those that do both ranks up higher, with preference given to the former item. Simple as that.
Not incidentally, these two factors relates closely to my measurement of good design, good advertising, good reading matter, and good whatever else. In those context, ‘challenging’ becomes ‘witty’ or ‘shrewd,’ but ‘telling stories’ are still telling stories. Without challenge, a medium will not caught any attention. Without story, it will fail to be remembered and savored.
PLEASE NOTE that while these pieces are all instrumental, this fact shouldn’t be taken as an indication that I listen to elevator music all day (though there are certainly times that I do.) I do think, however, that lyrics tend to blunt the ‘telling stories’ aspect of the song—because, duh, words can’t not tell a story.
And why do we designers seem to be so loose and easygoing compared to them?
A:
Firstly, because a building or a house is infinitely more complex than a piece of design. With lots of physical variables to consider (ie. gravity) and tons of things that can go wrong at the slightest miscalculation, architects HAVE to specify everything that they can or risk a ruined building.
Secondly, because a piece of design can be reprinted and revised even after production phase, and a piece of building cannot. Okay, they can, but it’s highly unlikely that anyone would want to destroy a house which they have just built.
In short, we work under relatively vague constraints and they work under very specific parameters. So they’re freaking punctilious because they have to. Let’s all be thankful that we don’t; that we only have brand guidelines to worry about and not the entire City Planning Commission.
Good night.
But they would also, someday, come up with a canine counterpart of their own.
I can now confirm you, dear reader, that the day fell on September 12, 2007.
Good night.